Novice
and Tyke |
3
x 15 Minute Periods, 3rd Period Stop Time |
Peewee |
3
x 15 Minute Periods, 3rd Period Stop Time |
Bantam |
3
x 20 Minute Periods, 3rd Period Stop Time |
Midget |
3
x 20 Minute Periods, 3rd Period Stop Time |
Junior
Tier II |
3
x 20 Minute Periods, Stop Time |
Junior
Tier I |
3
x 20 Minute Periods, Stop Time |
Calgary
(CDLA) - All games are stop time (see NOTE)
1
hour games |
1st
and 2nd Periods - 12 Minutes, 3rd Period 15 Minutes, Stop Time |
1
1/4 hour games |
3
x 15 Minute Periods, Stop Time |
1
1/2 hour games |
1st
and 2nd Periods - 15 Minutes, 3rd Period 20 Minutes, Stop Time |
1
3/4 hour games |
3
x 20 Minute Periods, Stop Time |
2
hour games |
3
x 20 Minute Periods, Stop Time |
Note
Once in stop-time mode, should there be a difference of 6 goals, the clock
shall be run in straight time. Once the goals drop to 4 goals, the clock
shall be changed back to stop time. This rule has been adopted by the
GELC and CDLA, but not the ALRA.
These rules do not apply to major lacrosse (i.e. Tier I and Tier II Junior).
When
to Stop the Clock
In Junior Tier II and below, the clock shall be stopped for any dead
ball. A dead ball is defined as a stoppage in the game for a penalty,
a goal, a time out, or an injured player. For any other stoppage in play
(a possession call, for example), the clock shall continue to run.
In Junior
Tier I, the clock shall be stopped for any stoppage
in play, whether it is a dead ball or not.
Shot Clock
The shot clock will be in effect for the leagues of Novice and up.
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