League Game Times
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Edmonton (GELC) and Red Deer (RDLA)

Novice and Tyke 3 x 15 Minute Periods, 3rd Period Stop Time
Peewee 3 x 15 Minute Periods, 3rd Period Stop Time
Bantam 3 x 20 Minute Periods, 3rd Period Stop Time
Midget 3 x 20 Minute Periods, 3rd Period Stop Time
Junior Tier II 3 x 20 Minute Periods, Stop Time
Junior Tier I 3 x 20 Minute Periods, Stop Time

Calgary (CDLA) - All games are stop time (see NOTE)
1 hour games 1st and 2nd Periods - 12 Minutes, 3rd Period 15 Minutes, Stop Time
1 1/4 hour games 3 x 15 Minute Periods, Stop Time
1 1/2 hour games 1st and 2nd Periods - 15 Minutes, 3rd Period 20 Minutes, Stop Time
1 3/4 hour games 3 x 20 Minute Periods, Stop Time
2 hour games 3 x 20 Minute Periods, Stop Time

Note
Once in stop-time mode, should there be a difference of 6 goals, the clock shall be run in straight time. Once the goals drop to 4 goals, the clock shall be changed back to stop time. This rule has been adopted by the GELC and CDLA, but not the ALRA.

These rules do not apply to major lacrosse (i.e. Tier I and Tier II Junior).

When to Stop the Clock
In Junior Tier II and below, the clock shall be stopped for any dead ball. A dead ball is defined as a stoppage in the game for a penalty, a goal, a time out, or an injured player. For any other stoppage in play (a possession call, for example), the clock shall continue to run.

In Junior Tier I, the clock shall be stopped for any stoppage in play, whether it is a dead ball or not.

Shot Clock
The shot clock will be in effect for the leagues of Novice and up.


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